It started here, On The Ludum Dare.


After 48 hours of hard typing and tweaking the parameters the Switcheroo came out.

Thanks to the Ludum Dare community. It was so much to play and chat with all devs. There are a lot of very cool games and it's very heartwarming to hear nice words from its creators.

What's next?  I really like the genre of top-down shooters and I dreamed of making a similar game for a long time. According to the feedback I got on the jam, I wasn't the only one who liked it. 

Therefore, I decided that a full-size game would be very well received by the public and I would have a lot of fun developing it. Of course, I understand that just adding more enemies and pickups is not enough, and there are quite a few flaws in the game that I would like to fix. Therefore, a large preparatory process for development will be needed.

I will try to analyze the emotions of the player during the game. I collected some feedback on Ludum Dare itself, but if you want to help, you can try the game yourself and let me know what you liked and didn't like.

Thank you very much.

Let's see where this takes us.

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